TRAVION
MANUAL

Guides

Strategy and mechanics in depth

End-game #14 / 15

Artifacts

Types, capture and holding

1

What an Artifact Is

Artifacts are released in mid-server and grant powerful bonuses that shift the balance of power: build speed, cranny capacity, army speed, unit strength and more. They are the first objective of any serious alliance.

  • Village artifact: Affects one village only. Easiest to capture and weakest.
  • Account artifact: Affects all your villages. Worth far more.
  • Unique artifact: Only one of each per server, with an especially strong effect.
2

How to Capture

Artifacts sit in Natar villages behind heavy defence. You must dismantle the village with catapults and rams, then send a force with enough carrying capacity. This is always a coordinated whole-alliance operation, never a solo one.

An artifact can be stolen from its holder. Capturing is only the beginning — from that moment the holding village becomes the server's number one target.
3

Where to Hold It

Not in the capital and not in your strongest village, but in a well-protected one that is easy to reinforce. An experienced alliance concentrates artifacts in a few neighbouring villages so the same defence can protect them all.