TRAVION
MANUAL

Guides

Strategy and mechanics in depth

Hero #5 / 15

Adventures

How they spawn and what you gain

1

How Adventures Appear

Adventures are not endless. Your account holds a personal pool that refills on a fixed timer, with a maximum ceiling. At the ceiling the timer stops, and resumes only after you spend one.

  • Starting batch: A new hero receives the whole starting allowance at once.
  • Steady timer: After that, one adventure appears per interval set by the server.
  • Offline accumulation: No need to stay online — accumulation is calculated from elapsed time.
The adventure timer runs on real-world time and is not multiplied by server speed. On a fast server adventures are a relatively scarce resource.
2

What You Get

Adventures grant resources, hero experience, and sometimes equipment or units. The first adventures give fixed, predictable rewards; after that rewards become random and depend on the adventure type.

3

Risk and Health

Every adventure costs hero health. A hard adventure is riskier but more rewarding. If health drops too low the hero may die — so stop and let him recover rather than chasing one more adventure.