Answers to common questions
Register via the "Play Now" button, pick a server and a tribe, and you receive a starting village with basic resource fields. The first days are almost entirely about upgrading fields — troops come later.
Romans are the most forgiving choice: balanced troops, parallel building and upgrading, and a strong wall defence bonus. Gauls suit players who prefer to stay safe, and Teutons those who want to attack early.
Server speed multiplies resource production, build times, troop training and army movement. A fast server finishes within a few months and demands frequent presence; a slow server is more forgiving.
Raise all four field types evenly to around level 5, while building a Main Building, Warehouse and Granary so resources don't overflow. Sawmill, Brickyard and Iron Foundry only make sense once the fields are developed.
The Cranny hides a fixed amount of resources from any attacker. At the stage where you have no army, it is the only defence that genuinely works — a raider who gains nothing stops coming back.
Check the Rally Point to see what is incoming and when. If you lack defence: empty your resources by sending them to another player or spending them on an upgrade, move your army out of the village before impact, and request reinforcements from your alliance.
You need three Settlers, trained in a Residence or Palace, plus enough culture points. Pick a free tile on the map — ideally close and safe — and send the settlers there.
Culture points accumulate automatically from every building you own, and their total determines how many villages you may hold. Higher-level buildings produce more, and celebration buildings accelerate the rate considerably.
Build an Embassy, then approach an alliance leader by private message or on Discord. An alliance provides reinforcements during attacks, intelligence about raiders in your area, and coordination for the end-game — surviving alone is close to impossible.
Through the Marketplace, which requires at least level 1. Each merchant carries a fixed amount depending on your tribe, and arrival time depends on distance. You can also offer trades between different resource types.
Only in the capital can fields be upgraded beyond level 10, and a village with 15 crop fields produces enough food to sustain a huge army or build a World Wonder. That is why these tiles are taken in the first weeks.
Build a Hero's Mansion to at least level 10, clear the wild animals in the oasis, then send a conquer attack. The oasis adds a production percentage to the village that captured it — and each village may hold only a limited number.
The hero is not lost. Revive him in the Hero's Mansion for resources, with the cost rising the higher his level. Experience and equipment are fully preserved.
Watch the Rally Point and alliance alerts, and use the dodge technique: send your army as reinforcement to another village or on a distant attack just before the hit lands, and bring it back afterwards.
Troops begin starving to death, one after another, until the balance returns to zero. The fix is to upgrade crop fields, spread the army across villages, or disband units you no longer need.
Artifacts are released in mid-server and grant powerful bonuses such as build speed, cranny capacity or troop strength. They are captured by attacking Natar villages, which is almost always a coordinated alliance operation.
By building a World Wonder to level 100. This requires building plans, an endless resource supply from dozens of players, and massive defence against the rest of the server — an operation of months, not days.